Shaders

In the Shading tab (panel title Shading), choose one of the three chips at the top: Original MMD / Anime toon / Face SDF shadow. glTF models are not supported yet.

The Shading panel (Anime toon)

Anime toon

Pick one material, or All materials, in Material to edit and change the values.

ItemMeaning
Shadow threshold · Edge softnessWhere the shadow edge falls and how soft it is
Shadow colorShadow color
Rim light color · Rim light strength · Rim light sharpnessColor, strength and sharpness of the edge light
Highlight strength · Highlight sizeStrength and size of the shiny highlight
Outline · Outline width · Outline colorOutline, its width and color

My presets

Type a name and press Save (Enter works too) to store the values of the selected material; Apply restores them and Delete removes the preset.

Face SDF shadow

Draws face shadows from an SDF texture. The SDF texture comes from one of these:

Pick the face in Face material and turn on Flip horizontally if the shadow runs the wrong way. Without an SDF or face material, plain toon is used and the app says "No SDF texture or face material, so plain toon is used".

INFO

Mod material values show in Anime toon and Face SDF. In Original MMD they do not, and a hint appears.

Last updated: 2026-11-08