View and camera

Camera controls

You start in camera mode: drag to orbit, scroll to zoom, Shift+drag or right-drag to pan. Press T (or Model mode (T)) for model mode, where dragging on the model turns the model itself. The full table is in Shortcuts and controls.

View axes

The X, Y, Z marker at the top right. Click an axis to glide to that side (right, left, top, bottom, front, back); drag to orbit. Reset view in the tab bar returns to the front view.

View panel

The View panel

Switching the theme (light/dark) also changes the 3D background, but only when it is Dark or Light. Any other background stays.

Lighting panel

Pick Studio, Outdoor, Evening or MMD default, and turn Shadows on or off.

Renderer

WebGPU is tried first and WebGL2 is used if it fails. Add ?renderer=webgl2 to the address to force WebGL2 for that session (not saved).

Toolbar buttons

Last updated: 2026-11-08