ZZZ XXMI mods
View XXMI mods for the game (Zenless Zone Zero) exactly as they look in game, and, if you like, wear them on the same character's PMX and animate them.
- Drag in the XXMI mod folder you downloaded (a folder with an
.iniand.buf,.iband.ddsfiles), or load it withManage mods. A PMX is not required. - By default the mod mesh is drawn in game coordinates (it does not move). Parts the mod does not have, usually the face, look empty.
- After opening a PMX, turn on
Wear on PMX to animateon the mod row. After a second or three the outfit fits the body, and the body and clothing materials it covers are hidden automatically. - Play a VMD motion and the outfit moves with it. Turning the switch off returns to the original model.
What is read, what is not
- Read: resource files, draw ranges, diffuse textures, [Constants] and [Key…] variables, if/elif/else/endif conditions, [CommandList…] inside the mod
- Ignored: shader swaps, lightmaps, normal maps, the keyboard shortcuts themselves (replaced by on-screen switches), and commands outside the mod
- File paths in the ini are resolved from the ini's folder; files outside the dropped folder are not read and a gray note says so.
Fitting and switches are covered in XXMI fitting and switches.
INFO
The viewer only reads the mod files. It does not launch the game, inject into it, or read game files, and you are responsible for how you use mods. It knows only the Zenless Zone Zero (ZZMI) vertex format, and reads DDS as RGBA8 or BC7 only.